Tiny: x1/2, Small x3/4, Large x2, Huge x4, Gargantuan x8, Colossal x16, Pull The Pin: There is no pin to say like with a pineapple grenade it uses the twist activation as described above. Hitting a target without disabling the proximity safety means you hit it with the round directly and the kinetic energy of the round does the damage (ok you can do both at close range if you have disable the safety feature). Sniper: Sniper rifles come with an array of scopes that allow any Rogue (or any class that grants sneak attack) to use Sneak Attack at full range. and our Internal Magazine Firearms: Some firearms, such as modern shotguns, bolt-actions, lever-actions, and older styles such as revolvers, retain their ammunition internally, either through a permanently attached tube-feed magazine, an internal holding chamber, or a revolving cylinder, along with more archaic designs. This vehicle uses the same statistics as the light wagon, but with the addition of a Maxim M1910 machine gun. 599 4.0. Ignore the issue? The spell will detonate at the spot the grenade strikes, it doesnt get an additional range beyond that and area effect originates from that point. I was looking at firearms as a concept, and came to a conclusion. This line starts from any corner of your space and extends to the limit of the weapons range or until it strikes a barrier it cannot penetrate. Stack Exchange network consists of 182 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. The weapon uses indirect fire to lob bombs in slow-moving, high arcs, and the user targets a specific square. New comments cannot be posted and votes cannot be cast. Whats the catch? It was released under the Open Game License, so you can find it free and legally online in several places by searching for "d20 modern SRD". HOUSE RULES: When it comes to keeping track of ammunition, you only need to keep track of your Magazine size (for reloading purposes) and specialty ammunition. People tended to use them to make it easier to hit a target (either a small target, or a particular spot of a larger target), not to hit a bunch of targets at once. Early firearms are seen as antiques, and advanced firearms are widespread. | Fudge SRD 2013, Paizo Publishing, LLC; Author: Brandon Hodge. Privacy Policy. Reddit and its partners use cookies and similar technologies to provide you with a better experience. (Redneck D&D). Brand are the typical listed weapons in the weapons chart, they come in a wide variety of brands from Lugh Tech, Tyr Tech, Grock, Baragali and more. As much as I don't hate the gunslinger and firearms in general in Pathfinder, I'd rather use another system for full gun-shootouts. The entire reason firearms were such a world-changer, is the fact their use was so simple. When taking a full-attack action with an automatic weapon, you can fire as many bursts in a round as you have attacks. This makes the troop immune to inhaled poisons and other non-magical airborne attacks that require breathing, and grants it a +2 bonus on saving throws against magical cloud or gas attacks. Firearm Proficiency: In a 20th century Earth-style campaign, guns are everywhere. How do the modern firearm rules mesh with regular weapons? When ammunition runs out (or if you need to conserve it); if you are in close quarters or visibility is low (indoors, fog, etc); or if you need to get a more silent kill (even suppressors aren't perfectly silent); these are all situations where a melee weapon might become handy or predominant. and our A mortar is considered a Large weapon and must be fired while positioned on the ground. When triggered, a gas cylinder releases a cloud of mustard gas on in a 15- foot cone. | Open Fantasy SRD For everything related to the Pathfinder RPG! As to rules for pistols, machine guns, and the like: We build them into the weapon. Although a single person can fire a Maxim, it typically has a two-person crew: the gunner, and a loader who assists with feeding the ammunition belt into the weapon. Strength Requirement: Besides size requirements for use the railgun is a very heavy weapon which requires a strength of 20 for the regular and 25 for the dual. Reloading the mortar is a full-round action, and the user loads a grenade-like projectile into the breech of the weapons steel barrel, along with a blank rifle round that propels the bomb when triggered. Bullet-proofing isn't unheard of (armor improvement in response to weapons), however once you get into the very large or armor-piercing rounds, it won't matter. In TikZ, is there a (convenient) way to draw two arrow heads pointing inward with two vertical bars and whitespace between (see sketch)? When used for direct fire, they take a 4 penalty on attack rolls and their range increment is halved, but they do not have a minimum range. Modern firearms Hi everyone I was thinking of running a camping of pathfinder in the 1950. Decks 3; The middle deck contains the 30-foot-by-10-foot crew compartment (including the driving square) with a 5-foot square machine guns on on each side. XP 1,600 Human fighter (trench fighter) 6 LN Medium humanoid (human) Init +3; Senses Perception +7, AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge) hp 67 (6d10+30) Fort +8, Ref +5, Will +3 (+2 vs. fear) Defensive Abilities bravery +2, Speed 30 ft. Melee socket bayonet +7/+2 (1d6+1) Ranged rifle +11/+6 (1d10+6/x4) or Rapid Shot rifle +9/+9/+4 (1d10+6/x4) or concussion grenade +9 (3d6) Special Attacks trench warfare (rifle), weapon training (firearms +1), Str 13, Dex 16, Con 16, Int 10, Wis 12, Cha 8 Base Atk +6; CMB +7; CMD 21 Feats Deadly Aim, Dodge, Point-Blank Shot, Precise Shot, Rapid Shot, Toughness, Weapon Focus (rifle), Weapon Specialization (rifle) Skills Climb +5, Craft (firearms) +4, Knowledge (engineering) +4, Perception +7, Profession (soldier) +5, Ride +7, Stealth +9, Survival +5 Languages Russian Combat Gear M1914 concussion grenades (2); Other Gear Mosin-Nagant M1891 rifle with 20 metal cartridges, socket bayonet, gas mask. Creatures that succeed at their save but remain in the cloud must continue to save each round on their turn. All affected creatures take 4d6 points of damage, and any creature hit by the flaming stream must also succeed at succeed at a DC 20 Reflex save or catch fire, taking an additional 2d6 points of damage each round until the flames are extinguished. If listed as S/M this means that either Small or Medium sized creatures can use the weapon interchangeably with no size penalty. If enabled and linked to a SmartGun link to your Cerebral Processor, you gain a +2 to hit and damage. Note-- I will probably rewrite these rules to fit the official template better. I didn't make myself clear: I mean modern firearms. The bullet itself does normal damage (as a dumb-dumb) or can also be any of the other types of ammo as long as the extra price is paid. They are mass-produced by small guilds, lone gunsmiths, dwarven clans, or maybe even a nation or twothe secret is slipping out, and the occasional rare adventurer uses guns. On a successful hit, this missile causes 2d4 fire damage per round until put out (standard Reflex Save DC 15, but does take a full-round action). As to the idea of the differences between modern armor and archaic armor? A flamethrower troop can attempt a flamethrower attack as a swift action. | 13th Age SRD The driver sits at the front of the tachanka while the machine gun crew sits at the rear. (With notable exceptions). How can I calculate the volume of spatial geometry? The maximum distance a grenade can be thrown is based on a characters strength using the Heavy Load column as the max distance in feet. Ammunition is typically sold in groups of 5 rounds. If listed as S/M this means that either Small or Medium sized creatures can use the weapon interchangeably with no size penalty. Why is inductive coupling negligible at low frequencies? Base Weapons Source Core Rulebook pg. Ten soldiers crew a tank and operate its weapons. On the following 2 rounds, the cloud extends by an additional 15-foot square away from the canister, forming a 15-foot-wide, 45-foot-long cloud at the end of 3 rounds. I am looking to fit the PF2E style in terms of design. This allowed Autofire combat option: target a 10x10 square, fairly easy AC to hit, and those in area rolled Reflex saves or take damage. | 2d20SRD I believe that's a historical fact. In order for them to coexist in the game, they must be balanced with each other. Each of these also has a type similar to light, one-handed two-handed but instead it is pistol, sub-machine gun, rifle, heavy weapons, etc. Weapons are grouped into several interlocking sets of categories. Such firearms require a swift action to load a one-handed or two-handed advanced firearm to the capacity of the replacement magazine. Usage varies by weapon; Bulk varies by weapon. Masterwork works like normal, it is a +1 enchantment bonus on attack rolls. Cookie Notice A troop equipped with a flamethrower gains the following special attack. For more information, please see our A weapon with the automatic weapon quality fires a burst of bullets with a single pull of the trigger, attacking all creatures in a line. A gas mask protects the wearer from the nausea and blindness effects of mustard gas, though holding ones breath does not. Some troops are equipped with chemical grenades in place of fragmentation grenades, and are able to unleash a devastating chemical attack. Dedicated Adversary (Combat) Source Dirty Tactics Toolbox pg. Each round when moving through a minefields there is a cumulative 20% chance of setting off one of the buried land mines. So what would you consider: 1. If another characters initiative occurs before the grenade detonates they can react to it (if they are aware of the grenade.) Placing a spell requires a Spellcraft DC of 15 + caster level of the spell. Effects that grant concealment, such as fog or smoke, or the blur, invisibility, or mirror image spells, do not foil this line attack. Would limited super-speed be useful in fencing? What is the term for a thing instantiated by saying it? Only 1 spell can be placed on the grenade and is at -2 of the caster level that placed the spell. A techie could always attempt to upgrade it from the factory design by adding more or bigger capacitors and power sources. These lines can start from the corner of any square in the troops space. Creatures damaged by this attack must succeed at a DC 20 Reflex save or catch fire, taking an additional 2d6 points of fire damage per round until the flames are extinguished. | Monad Echo SRD Critical: The threat range for a critical hit . All rights reserved. | ACK-SRD So that's it, I guess. ", Bolt-Action Rifle: Martial, 1d10 P, 100 ft., R2/1, B1, H2, capacity 5, fatal d12, concussive, sniper, Repeater Carbine: Martial, 1d8 P, 60 ft., R5/1, B1, H2, capacity 10, fatal d12, concussive, repeating, Revolver: Simple, 1d6 P, 40 ft., R3/1, BL, H1, chamber capacity 6, fatal d10, concussive, Double-Barrel Shotgun: Simple, 1d10 P, 40 ft., R2/1, B1, H2, chamber capacity 2, scatter, concussive, Assault Rifle: Martial, 1d8 P, 100 ft., R0, B1, magazine 30, fatal d12, concussive, automatic 10, repeating, Semi-Auto Pistol: Simple, 1d4 P, 50 ft., R0, BL, magazine 10, fatal d8, concussive, repeating, Sniper Rifle: Martial, 1d10 P, 200 ft., R1/1, B2, capacity 10, fatal d12, concussive, kickback, sniper, Shotgun: Simple, 1d10 P, 50 ft., R2/1, B1, capacity 5, fatal d12, concussive, scatter, repeating, Sub-Machine Gun: Martial, 1d4 P, 50 ft., R0, B1, magazine 20, fatal d8, concussive, repeating, automatic 8.